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Old Apr 13, 2009, 02:24 AM // 02:24   #1
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Default Soulrending Shriek

In my opinion, and probably of many others, this skill is waaaay too imbalanced. First of all, it's a skill and not a spell. There's absolutely no way to prevent it and it removes an enchantment and causes an 8 second daze. Which means enchantments like shadow form and spell breaker can easily come off.

It's obvious that this skill was intentionally designed to prevent farming, which is kind of disappointing. Well I have a request on how to make this skill a little less "wtfpwned" and make farming a bit easier (but still hard to an extent).

- Make it a spell.
- Reduce the daze duration. It's not very fun when a group of 10 of these assholes ambush your group, dazing all your eles and monk while getting knocked down almost every 2 seconds. I was using triple necro vanquish with 2 monks, 1 warrior, 1 ele and me (assassin). They killed us all in about 20 seconds, I've never died so fast with this team.
- Increase the recharge.
- Reduce the density of creatures that have this skill in 1 mob. 10 is just ridiculous.

I know that not every place in the game needs to be farm-able, and I'm not complaining about the lack of the ability to farm these guys. It's still excessively difficult even with a balanced team. Just a slight nerf would be fine.

Good day.

Last edited by Sypherious; Apr 13, 2009 at 02:32 AM // 02:32..
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Old Apr 13, 2009, 03:38 AM // 03:38   #2
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/notsigned. Dont over pull. I don't see how they are that hard to kill. They have like 0 armor
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Old Apr 13, 2009, 03:40 AM // 03:40   #3
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Quote:
Originally Posted by Sypherious View Post
- Reduce the density of creatures that have this skill in 1 mob. 10 is just ridiculous.
Only issue I see. Mobs that have this skill sure have a lot of them.

Granted, those mobs still aren't that tough of mobs. Most of the time when I fight Incubi, I remember them all flying away once my team killed one of them. Spike one dead, regroup, kill the rest when they come back. Skill doesn't need a nerf, PvE is too easy anyway.

/notsigned
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Old Apr 13, 2009, 03:43 AM // 03:43   #4
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and [shadow form] [cry of pain] [save yourselves] and 90% of the other PvE only skills aren't imbalanced?

This is a QQ thread through and through. plenty of people have done all these dungeons in NM and HM.

no change is needed.

if you're running Sabway, just fit in [Foul Feast]and [plague sending]....at least [foul feast]
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Old Apr 13, 2009, 05:52 AM // 05:52   #5
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1. No, don't take [Foul Feast], it's baaad on a triple necro builds.
2. Subway sucks compared to discord anyway and the difference is even bigger in HM.
3. The double N/Rts in Discord Spam remove a lot of conditions in a flash - [Mend Body and Soul] [Recovery] .
4. PvE is easy as it is, what's next, no monsters above lvl 20?

Edit: lol I've just saw you're avatar, anyone with [Shadow Form] as their avatar shouldn't have a say about anything in PvE. Anything.

Last edited by Ratson Itamar; Apr 13, 2009 at 07:00 AM // 07:00..
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Old Apr 13, 2009, 06:18 AM // 06:18   #6
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You have powerful PvE skills, monsters have powerful monster skills. Unless they're planning on nerfing powerful PvE skills, they shouldn't nerf powerful monster skills.

Besides, it's only a major issue if your party is bad, and bad parties should have a hard time completing dungeons. If you're playing with a good team, it's not hard to deal with. So no, I don't think it needs to be nerfed.
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Old Apr 13, 2009, 07:01 AM // 07:01   #7
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I agree that Soulrending Shriek is kind of overpowered mainly because of numbers. Like fighting 7-8 worms. Solo it's not even a threat. But this skill is caster hate which would be no problem if there wasn't so many of them.

Hmmm, overpowered skill + numbers = [cry of [email protected]]?
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Old Apr 13, 2009, 12:22 PM // 12:22   #8
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It's a counter for farmers ,mainly the ones employing [shadow form]
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Old Apr 13, 2009, 01:04 PM // 13:04   #9
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Quote:
Originally Posted by Songbringer View Post
/notsigned. Dont over pull. I don't see how they are that hard to kill. They have like 0 armor
QFT.
They are stupid , send only 1 player/Hench to recieve most damage or u can simply use your brain to control aggro and reposition the team.
Foul Feast , Cautery Signet and many other skills that pwn them are allowed . GL
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Old Apr 13, 2009, 01:11 PM // 13:11   #10
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Quote:
Originally Posted by Sypherious View Post
I was using triple necro vanquish with 2 monks, 1 warrior, 1 ele and me (assassin).

I know that not every place in the game needs to be farm-able, and I'm not complaining about the lack of the ability to farm these guys. It's still excessively difficult even with a balanced team. Just a slight nerf would be fine.
Smack my bitch up!
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Old Apr 13, 2009, 01:18 PM // 13:18   #11
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lmao, they should put skills like this all over every dungeon to stop all the dungeon runs ;-) make it where u have to dungeons as a team the way it was intended to be. this skill is minor against a full team. it just rapes the two largest farming elites that u mentioned, lmao, SB and SF
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Old Apr 13, 2009, 01:32 PM // 13:32   #12
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Does it stop people from playing the game? Nope, not even close. Only thing it causes a problem with is people trying to 'run' or 'farm'. Considering this is a multiplayer game, not a 'running' or 'farming' game, I see no problems with it. In fact, I think they should add some more Incubi pops to some of the dungeons.
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Old Apr 13, 2009, 03:46 PM // 15:46   #13
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Only on extremely rare occasions will I agree that PvE needs to be made easier. Sadly, this is not one of them.

/notsign
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Old Apr 13, 2009, 04:00 PM // 16:00   #14
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/notsigned

I support adding this skill at random locations around underworld to stop the current "speed clear". Much like the dieing nightmare (with rend enchantment) was added to stop the 55 monk solo farm.

Of course I also know I will get flamed by the "UWSC is the only thing I play" crowd for even suggesting that. But it doesn't change 30 minutes to complete means the Underworld IS NOT ELITE.
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Old Apr 13, 2009, 04:52 PM // 16:52   #15
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As often as I've seen these little groups I've never really paused long enough to notice that they use a wtfpwned skill , they just never seemed like a particularly difficult group to kill quickly.
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Old Apr 13, 2009, 06:03 PM // 18:03   #16
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Quote:
- Reduce the daze duration. It's not very fun when a group of 10 of these assholes ambush your group, dazing all your eles and monk while getting knocked down almost every 2 seconds. I was using triple necro vanquish with 2 monks, 1 warrior, 1 ele and me (assassin). They killed us all in about 20 seconds, I've never died so fast with this team.
As a monk, I would like to say that I've never had a problem. Maybe they made things a little harder for me because they'd strip prots, but that was it. The challenge was fun, really.
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Old Apr 14, 2009, 06:57 PM // 18:57   #17
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Yes, it is unbalanced. But that's on purpose. It is a monster skill. Monsters are unbalanced. You'll never see something like Fingers of Chaos in PvP.
It's a skill meant to affect mostly casters. So all you have to do is stay away while all the attention is in other members of the party, like Rangers, Warriors or Paragons, and minions.
On top of that, the Succubi ten to flee battle and come back after a bit, so you can easily pull them one by one and deal with them calmly.
Succubi are ambushers, so they are only a threat to rushers.

The only change I would make to the skill is changing it to a Shout, since it IS a shout. Then all you would need to use is a some necromantic silencing tricks if you are so worried about it.
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Old Apr 14, 2009, 08:18 PM // 20:18   #18
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I main as an ele and have done all dungeons on HM. Whenever I know my party is close to a spot where these little nuisances appear, I inform the party and ask that we stop and prepare. As an ele, "prepare" for me, means: let all enchantments on me expire. I have no attunement or whatever, but IMO that's a fair price to pay since no enchant means no daze (soulrending shriek only causes daze if the target was enchanted). Minus the daze, it's just 40 points of armor ignoring damage which isn't a big deal.
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Old Apr 14, 2009, 10:16 PM // 22:16   #19
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Quote:
Originally Posted by Sypherious View Post
In my opinion, and probably of many others, this skill is waaaay too imbalanced. First of all, it's a skill and not a spell. There's absolutely no way to prevent it and it removes an enchantment and causes an 8 second daze. Which means enchantments like shadow form and spell breaker can easily come off.

It's obvious that this skill was intentionally designed to prevent farming, which is kind of disappointing. Well I have a request on how to make this skill a little less "wtfpwned" and make farming a bit easier (but still hard to an extent).

- Make it a spell.
...
WTF? Your first suggestion was to take away the one thing that the skill needs to do what it was designed to do.
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Old Apr 15, 2009, 03:04 AM // 03:04   #20
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Quote:
Originally Posted by BulletStopper View Post
/notsigned

I support adding this skill at random locations around underworld to stop the current "speed clear". Much like the dieing nightmare (with rend enchantment) was added to stop the 55 monk solo farm.

Of course I also know I will get flamed by the "UWSC is the only thing I play" crowd for even suggesting that. But it doesn't change 30 minutes to complete means the Underworld IS NOT ELITE.
Lol make Rend Enchantments a skill =P bye bye shadow form
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